At the very beginning we had to work out the layout of our map, the grey box (map build off basic blocks) . Our team decided that we will work on my design; tall building with two supporting ones (or some kind of platforms) to the sides. Two elevations on the main building, and a way to go around it. I designed this layout so the player is able to work around the place, explore it instead of going in a linear direction.
For the rooftop assets we wanted something that will be a recognizable New York thing, like a water tank. Also we considered wind turbines (they didn't make it) and a helipad.
Here you can see further concepts done based on the grey box. Helipad has been replaced by a satellite ,which eventually was replaced back for a helipad. Water tanks at the side , and a bilboard near the edge. We had some concepts for a garden at the rooftop, which didn't make much sense in a apocalyptic theme.
Here are some sketches that i made during the greybox stage. The second sketch is rather linear, but I could see first one work as our layout; we could make some elevations at the back for the player to jump down, or climb up.
Here it is, finished and done! As you can see all the assets are on there. The player has to gather all the gas masks and industrial boxes in order to complete the game; the masks and boxes are spread through out the building. The yellow light you see here is an indication that the game has been completed, and the player has to go towards it to finish (The light leads to doors) . The building is placed in the center of the map surrounded by ruined buildings and fog that covers the majority of the city. There are some spotlights placed on the empire state building i made, and they make it look ..alive? Overall I think the map turned out great.
In conclusion I think this group project was great. It started slow and confusing, but with time my group started to get hang of it, and just near the deadline we got fairly comfortable about the workflow. Personally I've learned some new tricks and things that will surely be useful in the future.
No comments:
Post a Comment