Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Thursday, March 17, 2016

Zbrush stuff




I came up with an idea of daily sculpts, but then I realized how hard it is in terms of time management. So I decided to do random sculpts as such as often as I could.













The Fortune Teller

Here are the Keyshot renders for the Fortune Teller. For sure she turned out the best out of the three. I really like the colour combination, red and black is one of my favourites (it contains some dark brown as well).
For the record, none of the materials, colours and assets here are settled, they will possibly change. Hand tattoos turned out pretty interesting, so I might do some actual mystical symbols instead of making it up


Looking forward to making it a game ready model I see few issues. First one are the chaplets, they wont deform well while moving the arms, so either I will have to remove them or replace them into a different shape, like  necklace or bracelet.
Next issue might be moving the arms, as they could possibly intersect each other (anatomically wise), if it turns out to be an issue I could place them differently acording to a different 'four arms pattern' is a way to call it. Here are some examples



Here is an example (left) of more or less the type I went with, thought the gap between the shoulders is smaller. The one to the right could be an alternative. Instead of being under each other, the arms (or rather shoulders) are placed next to each other

Left: http://vignette3.wikia.nocookie.net/mkwikia/images/7/74/GoroRenderMKX.png/revision/latest?cb=20150506005824

Right: https://s-media-cache-ak0.pinimg.com/736x/07/45/eb/0745eb887dcbb33f4a5a2708391a90af.jpg


Lastly, the dreadlocks might be an issue to retopologize. I think I will try blocking it out with a cube, if that won't work (normal map projection) I will use a mix of zbrush decimation and zremesher to bring it as low as I can, keeping each cylinder separate.

Post-apocalyptic Alien

Something I'm working on in my spare time. It started off as an  alien bust then added the tshirt. After that I got an impression of a post apocalyptic character, borderlands (the game series) type. Really fun character to work on! I still have to work on the proportions and couple things like details. Also some kind of a weapon, maybe a ray gun?

Im beginning to like the zmodeller more and more, very handy! Used it a bit on the boots and the elbow guards
Later on if I will decide to retopo it, I will go for the borderlands  like textures.

Friday, December 26, 2014

Deadpool-Update

Here is the update on my deadpool model!
Alright now lets talk through the progress I've made.
I worked a bit more on the costume body adding leather (spandex?) folds and wrinkles, also i exaggerated the body a bit.
Next I added the other body , the one without the costume (Wade Wilson). I had to fix it  quite a bit;  had to push in some parts so it fits with the costume. The face was (and still is) the hardest part; when i pushed it into the mask it got quite deformed, so I had to fix it, make it look like an actual face, but still keep the comic book proportions etc.
Next was the belt. I used a basic extrusion based on a masking around the waist, then made the pouches with cubes and bit of claytubes brush
Next the chest belt and shoulder pads. Started of with masking off the spots, then extruding. Later on I used some inflation from the deformation tab to make the things on the back of the chest belt.






















Here is the naked body so far. The marks on the skin are scars caused by cancer Wade Wilson has. Not much to talk about here I think; I think I still struggle with torso muscles, but It doesn't look that bad.



Monday, December 15, 2014

Anatomy:Torso Sculpt

Here is a another torso sculpt. I decided to do a new one , because the previous one wasn't that great; torso was too short, muscles too defined and proportions off. Now, I know this one isn't perfect, but it's an improvement; i tried to focus on the things I didn't like in the previous one. Started off with a dynameshed sphere , shaped it into the torso and went from there. I mostly used the claytube brush in zbrush, it gave it this clay, rough look which i really like


Here something a bit more interesting. I used the same torso and twisted it a bit, fixing the stretches. Again, not perfect, but I tried not to spend too much time on it, and of course had fun with it!