Here are the Keyshot renders for the Fortune Teller. For sure she turned out the best out of the three. I really like the colour combination, red and black is one of my favourites (it contains some dark brown as well).
For the record, none of the materials, colours and assets here are settled, they will possibly change. Hand tattoos turned out pretty interesting, so I might do some actual mystical symbols instead of making it up
Looking forward to making it a game ready model I see few issues. First one are the chaplets, they wont deform well while moving the arms, so either I will have to remove them or replace them into a different shape, like necklace or bracelet.
Next issue might be moving the arms, as they could possibly intersect each other (anatomically wise), if it turns out to be an issue I could place them differently acording to a different 'four arms pattern' is a way to call it. Here are some examples
Here is an example (left) of more or less the type I went with, thought the gap between the shoulders is smaller. The one to the right could be an alternative. Instead of being under each other, the arms (or rather shoulders) are placed next to each other
Left: http://vignette3.wikia.nocookie.net/mkwikia/images/7/74/GoroRenderMKX.png/revision/latest?cb=20150506005824
Right: https://s-media-cache-ak0.pinimg.com/736x/07/45/eb/0745eb887dcbb33f4a5a2708391a90af.jpg
Lastly, the dreadlocks might be an issue to retopologize. I think I will try blocking it out with a cube, if that won't work (normal map projection) I will use a mix of zbrush decimation and zremesher to bring it as low as I can, keeping each cylinder separate.