Wednesday, March 4, 2015

Deadpool HighPoly-Final

Here is the final of the Deadpool sculpt.   I added a noise filter (using a leather texture) across the whole suit so it looks more like leather. I decided to make it look like leather instead of a spandex because it allowed me to add a bit more detail to it.
Later on I pushed out the chest and shoulders for a more comic book pose and feel, to give him more muscular appearance. Every subtool in this model has been done with the extract tool (masking a part of the model, then extruding it ,creating a new asset), which I really like; it allows for a very quick results and bases to sculpt on top of.
Making the sword I mainly used the append option to add subtools, to create the whole piece. The sword began with a cube stretched out to create the blade, same for the handle. The rest was basic grab, transpose.
To create the stretch marks on the suit I used the dam_standard brush which gives a really nice, sharp line.
For the Wade Wilson model I took the zbrush male model and edited it. It was mostly a matter of adding more muscle definition, and skin marks. For the boxers I used the extract option.